ChanServ changed the topic of ##yamahasynths to: Channel dedicated to questions and discussion of Yamaha FM Synthesizer internals and corresponding REing. Discussion of synthesis methods similar to the Yamaha line of chips, Sound Blasters + clones, PCM chips like RF5C68, and CD theory of operation are also on-topic. Channel logs: https://freenode.irclog.whitequark.org/~h~yamahasynths
<andlabs>
that's chevron the company, not chevron some game hacker
<fseidel>
oh yeah, that's not a cracktro, lol
<cr1901_modern>
Brb changing my hacker name to chevron
<fseidel>
honestly, that would be even wilder, if there was a cracked version of this floating around
<natarii>
thanks cr1901_modern :)
<natarii>
re: simrefinery, is it actually playable at all? or just a mockup
<cr1901_modern>
Looks very incomplete
<Foone>
yeah. seems to be mostly a mockup
<Foone>
there's enough detail that it's definitely the real thing though, not some fake like some people were fearing
<Foone>
you can scroll around the map, look at "units" (Which are buildings), look at some reports, but time never advances and you can't build anything new
<Lord_Nightmare>
Foone: it shares a lot of ui source code with simcity, most likely
<Lord_Nightmare>
...and we have the simcity source code, in the trademark-stripped-and-released-as-gplv2 "micropolis" iteration
<Lord_Nightmare>
... so it might be possible to leverage that to reverse engineer out the differing parts of the code and actually FINISH it
<Lord_Nightmare>
or at the very least, maybe fix the nopped out time etc, though likely the actual 'backend' code for the chemical plant modules isn't really done either...
<superctr>
i don't think there would be much similarity between Micropolis and other "Sim" games, or even other ports of SimCity
<superctr>
if anything the source code has diverged over time, as new features have been added and existing parts (such as the UI) have been modified
<Sarayan>
while it's amusing from an historical point of view, there's benn finished logistics games since then including chemical ones. There is no need to complete it since all that exists is some graphics and a partial ui
<Foone>
it looks a little like simant and simearth, but the UI is definitely not an exact match to any of them
<Lord_Nightmare>
true
<Lord_Nightmare>
it shares some random art assets with simfarm, as you pointed out