mnemoc changed the topic of #linux-sunxi to: Allwinner/sunxi development discussion - did you try looking at our wiki? https://linux-sunxi.org - Don't ask to ask. Just ask and wait! - https://github.com/linux-sunxi/ - Logs at http://irclog.whitequark.org/linux-sunxi
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<deasy> plop
<deasy> i have seen the 3.16 kernel release today in mainline
<deasy> can we say than A10 is now almost supported ?
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<wens> stuff missing: dma, audio, display, camera, ps2, ...
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<quitte> does dma work in 3.4? if yes - what does it work with?
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<programtruck> Question about Cedar X , is ther ant bosy here with succecful exprience in Gstreamer on A 20
<programtruck> using hardware video decoding and encoding
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<rds> programtruck: you read, the wiki. That is all about H/W encoding/decoding you get
<rds> you won't hear the answer you like, once it does not exist
<rds> if you H/W aided encode/decode, use Android or piss AllWinner for documentation
<rds> the solutions that exist today, are documented in the Reverse Eng pages. It is as simple as that.
<rds> All linux solutions for H/W oriented video encoded/decoded are experimental, and documented on the Cedrus pages. If you need beyond that, ask AW for docs and be prepared for long weekends, coding!
<rds> it is as simple as that!
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<Gerwin_J> WITS send me some documents of A80 but it's all confidential :(
<mnemoc> reference tablet design or some real documentation?
<Gerwin_J> optimus board
<Gerwin_J> it's small introduction to a80 optimus board and all the pinouts
<wens> datasheet?
<mnemoc> pinout of the board or the pinmuxes of the SoC?
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<Gerwin_J> GPIO, CAM, UART0 and JTAG pin out
<wens> board pinouts... not so useful
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<Gerwin_J> also the talk about linux 3.4 source code
<mnemoc> got any kernel/u-boot sources?
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<rinni> Libv: Are you shure about the SMP support for sun7i via PSCI in u-boot v2014.10? I can't see the commit implementing it for sun7i
<rinni> Libv: I'm refering to this commit, it's missing in upstreams repository: https://github.com/jwrdegoede/u-boot-sunxi/commit/d5ee64675e6481e4f29e48e494ea132cd74786c8
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<deepe> hello, does have anybody fuctional defconfig for kernel 3.16.o-rc4 (sunxi-next branch) for A10-OLinuXino-LIME?
<deepe> because I am getting trouble to get bootable linux kernel
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<rinni> deepe: you could take the one from Debian experimental (or it's config): https://packages.debian.org/experimental/kernel/linux-image-3.16-rc6-armmp
<mripard_> deepe: sunxi_defconfig or multi_v7 work
<deepe> rinni: thanks, for hint, going to test
<deepe> immediately
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<deepe> because firstly I use sunxi_defconfig (I suppose that this is some default one), but there was missing modules(like a mali driver, hdmi)
<deepe> mripard_: And you was able to boot the kernel with sunxi_defconfig?
<deepe> because with this one I was unable to boot up, because of missing modules errors mali driver, hdmi)
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<deepe> I tried also A10 defconfig from olimex but for 3.4 kernel, but this one do not wors
<deepe> works*
<mripard_> you are aware that there is a lot of drivers that are not in mainline, right?
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<mripard_> such as mali, hdmi
<rinni> deepe: there are _no_ video drivers in mainline at the moment
<deepe> rinni: ou, so if I want to use some custom display, with mainline it will not work?
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<mripard_> if it uses the SoC display engine, no, it won't
<deepe> thanks guys, you saved me a lot of time
<mripard_> all this was on the wiki btw
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<deepe> mripard_: yes, possible, but I am new in this, and sometimes I just do not know where I need to look even it blinks on front of my head
<deepe> mripard_: SoC display engine means, that I will use display, which will be connected throught LCD_CON? on A10 olinuxino libe board?
<mripard_> yes, or hdmi, or vga, for example
<deepe> mripard_: thanks for explanation :), sorry for noob questions before Wiki read
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<mripard_> it's fine, don't worry :)
<mripard_> just remember that the wiki is there next time ;)
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<quitte> it seems that for putting u-boot-spl in the nand a modified livesuit image still is the only way, right?
<quitte> libv: ?
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<libv> quitte: i have never dealt with livesuit
<ddc> quitte: not quite right you can also do it in uboot or user space/ kernel
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<MasterChief4942> Any hint please how to run ANY 3d application on A13 Olinuxino Micro
<ddc> quitte: have a look at yuq nand driver
<libv> MasterChief4942: did you try looking at our wiki?
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<quitte> ddc: what distribution should I flash to get that u-boot without boot0/boot1 onto my ct?
<MasterChief4942> libv: of course, but where is such article there?
<quitte> preferably debian
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<MasterChief4942> any hint please how to draw at least triangle with OpenGL ES 2.0 on A13
<ddc> yuq nand driver has some serious issues with UBIFS. Currently Boris is working on a driver for the mainline. One it ready someone may take his work and implement it in uboot
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<ddc> I'm afraid for the time being you are in the mercy of boo0/boot1
<quitte> ddc: i want to use squashfs and jffs2 so ubifs wouldn't worry me
<quitte> so the current state of executing u-boot is that it is read from a filesystem such as fat? except for yuq's, which is hard to get flashed?
<quitte> ddc: boris is bbrellion? i didn't know he was working on u-boot,too
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<quitte> ah never mind
<ddc> yuq uboot can boot from mmc so you should be able to write you uboot to the flash
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<quitte> okay. do you know if the wear-levelling for nand is activated on the "normal" kernels? does data in nand from a normal system look scrambled to the mtd kernels?
<Turl> quitte, yes, they use a different format
<MasterChief4942> libv: Thank You, Seems I found something http://linux-sunxi.org/Mali_binary_driver#Mesa_libraries_are_still_in_the_way
<Turl> you need to erase the nand with a special patch to use mtd
<quitte> Turl: I tried disabling the check in nand_base myself but I must have missed something. do you happen to know where to find that patch?
<Turl> no idea, sorry
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<ddc> I've just posted a link to that patch
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<quitte> ddc: that's the kernel output for the ubifs problems?
<ddc> Sorry for that
<quitte> thanks.
<quitte> I guess I now have enough information to play around with. I'll force myself to put something in the wiki tomorrow ;)
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<ssvb> Vanfanel: g2d can only work with physically contiguous memory
<ssvb> Vanfanel: you can't use it with any arbitrary memory buffers allocated in the userland
<ssvb> Vanfanel: can't retroarch render directly to the (offscreen part of the) framebuffer?
<Vanfanel> ssvb: what RetroArch does is to pass a "frame", which is a void* pointing to RGB565 array of pixels with the finished frame. Then I memcpy that frame to the sunxi_disp->framebuffer_addr
<Vanfanel> do you mean I should re-allocate the frame void* to an area after the sunxi_disp->framebuffer_addr
<Vanfanel> ??
<Vanfanel> To an area out of the visible screen, but with an offset after the initial framebuffer_addr
<Vanfanel> right?
<ssvb> Vanfanel: yes, if you can place this array of pixels somewhere inside of the framebuffer, then you can avoid this extra copy
<codekipper> libv, Hi, just tried your uboot console patch
<codekipper> fiat lux
<codekipper> is a blank screen expected after "Starting Kernel"
<codekipper> ?
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<codekipper> just saw this on the wiki http://linux-sunxi.org/Mainline_Kernel_Howto#simplefb and good quite excited
<codekipper> s/good/got
<codekipper> kudos on the effort
<ssvb> Vanfanel: just be warned that if retroarch ever wants to read back from the framebuffer with the CPU, then this is going to be slow
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<codekipper> mripard_, how would you want patches for new devices for mainline?....started with MK802 and MK808.
<Vanfanel> ssvb: I don't think there's need for it except for screenshots, but I'm not sure I will implement that
<ikeeki> hi guys, a couple of problems, the first one is: it is bad if dual-core a20 shows different speeds per core? For example 1819.52 for cpu0 and 1813.6 bogomips for cpu1
<libv> codekipper: did you also try the other patches?
<codekipper> looking at the cubietruck history it's a gradual process...would you want the same?
<codekipper> I only saw the one with all the comments
<libv> codekipper: go try the other patches.
<ssvb> ikeeki: just ignore bogomips values and try cpufreq-info or some similar tool (or read from sysfs directly)
<codekipper> shudder...I must of missed them
<libv> codekipper: and also, simplefb does not exist on 3.4
<libv> there were two mainline kernel patches to make the code provisionally work
<libv> codekipper: this all seems to be news to you.
<ikeeki> and the second one: does anybody experience stuttering when playing MKV files from sata (fbturbo, vdpau) but they goes perfect from USB hd (hdiparm shows good speeds for sata (80M/s) and for USB hdd (18 M/s)
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<codekipper> this is on mainline
<ikeeki> ssvb: thanks
<libv> codekipper: yes, but without simplefb and without fbconsole enabled
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<libv> there were two mainline patches: one to keep the clocks up, one to alter the config to enable simplefb and fbconsole
<libv> ah.
<libv> did you remember to add console=tty0 to the kernel command line?
<codekipper> I only see the uboot patch
<libv> look again.
<libv> linux-sunxi@
<codekipper> sure thing boss
<ssvb> ikeeki: afaik mplayer has some command line options to enable buffering of the files to mitigate such issues
<codekipper> it's on my modified mk808
<ikeeki> excuse me, I meant mpv, but I think the answer is valid too for mpv
<codekipper> tty0 should be passed out through the serial as well
<libv> codekipper: it is ok to pass multiple console= arguments to the kernel commandline
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<ikeeki> the thing is... why do I have to enable those options for sata and not for usb?
<ikeeki> And another little thing... Do you think that vlc will be able to use vdpau in next 2.2 version (so there will be mpv and vlc to choose between players)?
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<ssvb> ikeeki: you don't have to, but you may try to see if that helps
<ikeeki> ssvb: thanks again.
<ssvb> ikeeki: I have no idea about vlc vdpau support plans, maybe it would be best to ask vlc people?
<mripard_> codekipper: what do you mean?
<codekipper> libv, found them. I'll have a play with this tomorrow. Ta, can't believe I missed those patches.
<ikeeki> ssvb: I prefer to talk to you: https://github.com/linux-sunxi/libvdpau-sunxi/issues/26
<codekipper> mripard_, I've got the MK808C working with linux-next and was going to deliver the patches for the dts
<ikeeki> but yes, I'll try to retrieve some info there...
<codekipper> do I do a series of patches incrementing the funtionality or drop one.
<ikeeki> It would be kind of birthday present to have accelerated vlc¡
<mripard_> codekipper: send it as one patch please
<codekipper> okey dokey
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<BorgCuba> a short quote:
<BorgCuba> 9/13/2013 "...but i first want to fix the last few issues i am running into before i can start cleaning up the lima mesa driver for release." (Luv V.)
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<Vanfanel> ssvb: looking at how sunxi_disp_init() is implemented, I don't understand how can I access an off-screen area where graphics can be rendered before using sunxi_g2d_blt() to put them in place with the corrected blitting. Is an offscreen buffer also mmapped in sunxi_disp_init()? If that the case, how can I access it? sunxi_disp has a framebuffer_size member, but that's for the visible buffer, right?
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<RzR> hi
<ssvb> Vanfanel: the 'gfx_layer_size' is the size of the visible part
<ssvb> Vanfanel: 'framebuffer_size' is the total size of the framebuffer, and it is already mmapped in your application
<Vanfanel> ssvb: oh! so the difference between the gfx_layer_size and the framebuffer_size is where I am suppose to put "hidden things", right? :D
<RzR> can anyone confirm the voltage of A20's SPI ?
<ssvb> Vanfanel: yes
<Vanfanel> ssvb: great!! Thanks! :)
<ssvb> Vanfanel: 1920x1080 32bpp screen only needs 8294400 bytes, or less than 8 MiB
<RzR> https://dl.linux-sunxi.org/A10/A10 Datasheet - v1.21 (2012-04-06).pdf# Supports 1.8/3.3 V voltage supply Flash
<Vanfanel> ssvb: yes, well, I'm using a 640x480 mode for now, configured in that flex file, so I don't use that much :)
<Vanfanel> for nes/snes/megadrive era hardware emulation, it's more than enough
<ssvb> Vanfanel: the sunxi disp driver usually has at least 16MiB reserved, but you should always check at runtime
<Vanfanel> and I'm in a 16bpp mode, too. RA uses RGB565 pixel format as preferred format
<Vanfanel> yes, I do a check for memory, adapted for my bpp, as you do in the vsync examples
<ssvb> Vanfanel: afaik, scaled layers do not support rgb565 format
<Vanfanel> ssvb: yes, I had to disable scaler for fb0 in the flex file :(
<ssvb> Vanfanel: but if you need to scale your buffer, then it can be a problem
<ssvb> Vanfanel: but you should be able to use G2D hardware for this
<Vanfanel> ssvb: the problem was that I didn't even know what a "scaler" was supposed to be. I mean: if I want to use hardware to scale a 256x240 image to, let's say, my 640x480 video mode, will I need the same "scaler" I disabled in the flex to be able to scale it using G2D?
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<Vanfanel> is it a different "scaler"? can be enabled later on?
<Vanfanel> so many questions, sorry
<ssvb> Vanfanel: the disp scaler (which is a part of DEFE) and G2D (Mixer Processor) are different pieces of hardware
<ssvb> Vanfanel: and they have different limitations
<ssvb> Vanfanel: you can check the a20 user manual and kernel sources to find more information
<Vanfanel> ssvb: so I can use a G2D "layer" to scale to fullscreen, even if I have disabled the fb0 "scaler", because they are different things, right?
<Vanfanel> I mean, the G2D layer has it's own "scaler", according to sunxi_disp.c
<ssvb> Vanfanel: G2D is not a layer, it is a 2D hardware accelerator for memory-to-memory operations
<Vanfanel> ssvb: yes, but a sunxi_disp seems to have at least a layer. It can be made visible. You use it in the examples, too.
<Vanfanel> and it's supposed to be used for fullscreen scaling, if I'm not confused
<ssvb> Vanfanel: "layers" are the display controller things, and they allow up to 4 memory buffers to be composited together (with two of them scaled) on the flight when the data is sent to hdmi
<Vanfanel> so if I have a frame with a lower resolution than the phisical one, I can make that layer's scanout buffer point to a framebuffer address and that layer will show what's in that address, and these contents can be scaled
<Vanfanel> that's what I gathered from the examples, at least...
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<ssvb> Vanfanel: yes, but with certain restrictions
<ssvb> Vanfanel: you can't have a rgb565 layer directly
<ssvb> Vanfanel: but you can have rgrb565 buffer, which gets converted to argb8888 by g2d in another buffer and then use this another buffer as a disp layer
<ssvb> Vanfanel: or if you still have this rgb565 buffer in a normal malloc allocated buffer, then you can do the rgb565->argb8888 conversion using NEON instead of memcpy
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<ssvb> Vanfanel: this is not very nice and will use some percentage of CPU though (roughly the same as memcpy), so avoiding the copy is always preferable
<Vanfanel> well, if I can have GD2 make the conversion, then it will be better I guess
<Vanfanel> I'm trying to use sunxi_g2d_blt() to blit from "disp->framebuffer_addr + disp->gfx_layer_size" to "disp->framebuffer_addr", but it returns false. Both addresses are in the framebuffer adddress, so shouldn't it work?
<Vanfanel> strangely, it works if I make it blit from, let's say, disp->framebuffer_addr+100 to disp->framebuffer_addr
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<ssvb> Vanfanel: you need to take the sources of sunxi_g2d_blt and modify them a bit
<quitte> sweet. after disabling the BUG(); line in u-boot I get a more sensible error. ECC too many error at 0.
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<ssvb> Vanfanel: just find which check is failing for you
<Vanfanel> ssvb: I have them in front of me, so I can modify whatever it takes I guess..
<Vanfanel> ok
<ssvb> Vanfanel: what are the values of 'disp->gfx_layer_size' and 'disp->framebuffer_size' on your device?
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<Vanfanel> ssvb: sorry, I had a loong phone call :( The tests are failing with this condition: if ((uint8_t *)src_bits >= disp->framebuffer_addr + disp->framebuffer_size)
<Vanfanel> now I will check these values
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<Vanfanel> ssvb: framebuffer_size is 1384448 and gfx_layer_size is 691200
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<Turl> RzR: I think it's 3v3 like everything else, but don't take my word for it
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<T0mW> on the sun7i (a20) how do you specify the pin number for gpio operations (such as gpio_to_int), there doesn't seem to be any header file macros to do this?
<T0mW> e.g. GPIO_PINH(16)
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<libv> BorgCuba: thanks for your help.
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<BorgCuba> libv, np ;-)
<BorgCuba> but if there is something I can do, let me know!
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