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<struktured>
argh curse you omake
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<osa1_>
can anyone help me linking my MetaOCaml program with Unix library?
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<osa1_>
simply adding "unix.cma" is not working: Reference to undefined global `Unix'
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<osa1_>
uh, it turns out the argument order matters.
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<struktured>
does anyone know of an error + or_error module suite that is independent of core? I know there is rresult and pvem which handles the ('a,b') result concept but they they don't cover the "'a or_error.t one.
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<meteo_>
what's the syntactically simplest way to test if a list is not empty?
<meteo_>
I've been using Core.Core_list.is_empty
<flux>
<> [] ?
<meteo_>
yeah that's better
<flux>
or in a pattern: .. _::_ -> ..
<meteo_>
thanks
<flux>
testing if a list is empty is often a candidate for pattern matching, I think :-). I mean, usually you want to extract some values out of that list then..
<flux>
(and handle other cases.) but perhaps not in this case.
<meteo_>
yes, i don't need to destructure/pattern match in this case
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<nicoo>
meteo_: I thought idiomatic Core usage involved opening Core.Std (in which case, Core.Core_list.is_empty == List.is_empty)
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<nicoo>
One could also use List.exists (fun _ -> true) as an emptyness test, I guess :D
<nojb>
match l with [] -> ... ?
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<struk|desk2>
but or_error is just a special instance of a result, using that customized error type.
<nojb>
right so what is it that you want that is not provided by rresult lib ?
<struk|desk2>
well I want out of the box something like the or_error and error defintions, but maybe not using sexp for expressiveness but poly variants or something else instead
<companion_cube>
I think you should just use result
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<struk|desk2>
that's essentially an argument that or_error is not a necessary concept on it's own (eg. a separate shared lib among different projects) ?
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<Leonidas>
I still don't understand what it is supposed to be good for
<ggole>
Poly variants do have more indirection for multiple arguments, but that doesn't matter in this case
<struk|desk2>
ok, thanks for the recommendations and links guys.
<companion_cube>
struk|desk2: it's just a convention that Bünzli, for instance, has been following for a while
<Algebr>
avsm: in cohttp, what is the point of the headers field in Request.t when doing a http request will end up adding headers anyway, for example transfer-encoding
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<avsm>
Algebr: custom headers, and cohttp will never override user-supplied headers
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<Algebr>
avsm: cohttp sometimes just hangs when making a request and I'm not sure why, I would have expected it to timeout or something..
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<flux>
leonidas, I take if you are the author of the Slacko module? I haven't yet managed to test the fix ;)
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<Leonidas>
flux: you would be correct :-)
<Leonidas>
no worries
<Leonidas>
(pretty sure it works, since the fix is not exactly rocket science)
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<flux>
leonidas, btw, I also have another issue with it.. to find out the channel id it needs to retrieve the channel list.. which apparently contains the list of members in each joined channel
<flux>
and that takes some time and must be done before each sent message
<flux>
hmm, now as I'm writing this comes to me can I myself do the caching?
<flux>
I guess I can do that as channel ids are og for 'channel'
<Leonidas>
flux: You can specify the channel id directly
<Leonidas>
caching that would be easy, the problem is that it would also be incorrect, since the mapping #channel <-> C323id is not static
<flux>
not even during the one session?
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<Leonidas>
I could expose a function that takes a #channel name and returns its current id.
<Leonidas>
flux: the API is sessionless.
<flux>
hmm, that is true. so I guess the only option is to assume the id persists. when does it not persist?
<flux>
and if it doesn't persist (an error occurs), one could flush the cache
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<Leonidas>
the only call that does accept #channel names is chat.postMessage
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<Leonidas>
I could avoid the lookup roundtrip there
<flux>
are you now referring to Slack API or Slacko API?
<Leonidas>
flux: Slack API
<flux>
ok, so that would be nice
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<flux>
the round trip took even something around 15 seconds for me behind 4G internet
<Leonidas>
the other Slack API calls say they require IDs.
<flux>
but my application persists, so it could just as easily find the ID in the beginning
<Leonidas>
flux: I could add lookup_channel which resolves a channel name to an ID and you can deal on on the application side with it, if the channel gets renamed
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<Leonidas>
that would solve 80% of roundtrips, since renames are not that common I guess.
<flux>
isn't the idea of channel IDs that they don't change if the channel does get renamed?
<Leonidas>
flux: yes. But if you say (chat_post_message "#ocaml" …) you'd want to post to the channel "#ocaml", and not to the channel that was named "#ocaml" when you did the first call :-)
<flux>
actually can't I just use the channel_list call to find out the channel name -> channel id association
<Leonidas>
when you do let chanid = lookup "#ocaml" in chat_post_message chanid … then the expectation is ok
<Leonidas>
flux: sure, that's exactly what Slacko does internally.
<flux>
the only downside is that I cannot store the 'channel' to a persistent storage
<flux>
so if I wanted my bot to join a channel and stick to it regardless its restarts and channel renamed, it could a bit more annoying
<Leonidas>
whereas channel might be already resolved to an id, in which case nothing is done, or it might be the ChannelName, in which case it looks it up
<Leonidas>
(that's the case that causes the roundtrip, of course)
<Leonidas>
flux: Cool! :)
<flux>
I also have more advanced features on my mind, but I'll start easy :)
<Leonidas>
Sure. I was kinda suspecting something similar from your description "Raspberry Pi" :)
<Leonidas>
flux: in any case, if you find some issues or inconveniences, just let me know here or (possibly better, so I don't forget) in the bug tracker.
<Leonidas>
I'll get going home
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<flux>
ok, have a nice walk/drive/whatever ;)
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<reynir>
I just looked at the README for slacko. It's fun to read heh :)
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<sinelaw>
hi! question about relaxing the value restriction. consider:
<sinelaw>
let f x = (); let id x = x; let g = id f;
<sinelaw>
g gets the type: '_a -> unit
<sinelaw>
but can't we generalize 'a?
<sinelaw>
it's never used!
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<Drup>
the typechecker doesn't know it's never used, it doesn't do "inlining" :)
<sinelaw>
Drup, theoretically speaking it could tag it as unused at the definition of 'f'
<Drup>
theoretically, but I doubt it has much use apart from toy examples.
<flux>
in particular simply using the variable 'x' in the definition of 'f' would now cause other code breaking?
<sinelaw>
flux, right
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<ggole>
sinelaw: eta-expand as usual
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<sinelaw>
ggole, I know, I'm looking at this possible solution in the context of a language where a specific function argument may be consistently ignored
<ggole>
You want to design a type system that gives g (and similar cases) a polymorphic type?
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<sinelaw>
ggole, not sure yet. but yes.
<Drup>
what is your goal ?
<sinelaw>
JavaScript's "this" argument
<Drup>
I mean, it's pretty toy-y.
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<sinelaw>
function(x) { return x; } <--- 'this' can be thought of as an implicit argument that is not being used here
<Drup>
except his is not polymorphic
<sinelaw>
why not?
<Drup>
it's a structural type of the object
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<Drup>
I mean not fully polymorphic ;)
<sinelaw>
it could also be 'undefined'
<Drup>
everything can be undefined in javascript, that's not a good argument
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<sinelaw>
not in my type system
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<ggole>
I guess you could use data flow info to indicate the cases that it's safe to generalize
<ggole>
That's not really a nice system though
<Drup>
sinelaw: regardless, it's not a full 'a
<ggole>
It would be hard for a user to tell why something had been/not been generalized
<sinelaw>
Drup, why not? it's not used anywhere in the function I gave
<Drup>
it's a < val x : int ; .. > option, in caml notation
<Drup>
well, because it's a this, it's not "anything"
<sinelaw>
Drup, ok, but both "undefined" and arbitrary rows are allowed, so say there's a constraint on it
<sinelaw>
still, it's not monomorphic, because different invocations of that function could use different types for "this"
<sinelaw>
e.g. f() vs. obj = { g : f }; obj.g()
<Drup>
I didn't say it was monomorphic
<Drup>
just not fully polymorphic
<sinelaw>
ok
<Drup>
there is a good amount of stuff in between
<Drup>
and the value restriction doesn't behave the same
<sinelaw>
Drup, value-restriction wise, it could have been generalized
<Drup>
sure, and it is in OCaml
<sinelaw>
oh?
<Drup>
if you put the type constraint
<sinelaw>
example?
<Drup>
(at least I think)
<sinelaw>
ggole, that's true
<Drup>
arg no, it isn't here
<Drup>
I wonder why it's not, it seems injective
<sinelaw>
Drup, you mean g should have type +a' -> unit?
<Drup>
f
<Drup>
and that's < x : int; .. > -> unit, not 'a.
<Drup>
or rather < .. >
<Drup>
and I don't think it's covariant, just injective, which means it can be safely be generalized
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<sinelaw>
I didn't know that ocaml treats injective functions differently
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<sinelaw>
or did you mean something else?
<Drup>
types
<Drup>
not functions
<Drup>
and it's more complicated than that
<Drup>
you read jacque garigue's paper aboug relaxed value restriction ?
<Drup>
huum, that is strange.
<octachron>
injective types can be generalized ?
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<sinelaw>
once :) don't remember too many details
<Drup>
octachron: that's kinda the point of the paper, you should read it :p
<sinelaw>
I happen to have it open
<sinelaw>
the word "injective" is not mentioned
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<octachron>
I have read the paper for the covariant types
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<Leonidas>
reynir: people have different opinions on that, but I still like it :-)
<Drup>
I tend to think I don't have to ask the reader how neat something is, just show it, but otherwise, yeah, it's amusing :p
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<octachron>
Drup: I must misunderstand type injectivity somehow... Isn't "type 'a ref = {mutable x : 'a }" injective?
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<Leonidas>
def`: just tried Merlin with Neovim, works just fine :) (after installing the Python bindings)
<Anarchos>
Leonidas what is neovim ?
<Leonidas>
Anarchos: A more modern fork of Vim.
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<Anarchos>
Leonidas modern in what sense ?
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<Leonidas>
Anarchos: Plugins decoupled from the main process, proper support for embedded terminals, removal of many legacy features, faster development pace via github
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