meh` changed the topic of #opal to: http://opalrb.org - Ruby runtime and library on top of Javascript | 1.0.0 is near | This channel is logged at https://botbot.me/freenode/opal/
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<GitHub103> [opalrb.org] adambeynon pushed 1 new commit to master: http://git.io/1uTx9Q
<GitHub103> opalrb.org/master 095beb1 Adam Beynon: Start collecting docs into guides
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<adambeynon_> godd2: yes, I think it would bypass them. Which is good in our case
<adambeynon_> optimised operators will always fall back to dispatching a ruby call if both LHS and RHS are not numeric
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<GitHub55> [opalrb.org] adambeynon pushed 1 new commit to master: http://git.io/5Tbk-Q
<GitHub55> opalrb.org/master ce411b4 Adam Beynon: Start adding some styling changes
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<GitHub9> [opalrb.org] adambeynon pushed 1 new commit to gh-pages: http://git.io/ZJiYkw
<GitHub9> opalrb.org/gh-pages 5d3ed16 Adam Beynon: Site updated to ce411b4
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<godd2> Just wanted to let you know that I'm using Opal to make games run in the browser, and I have a working gem! I even have a little tutorial: https://github.com/nicklink483/dare/wiki/Ruby-Tutorial
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<GitHub196> [opal] elia created elia/master (+3 new commits): http://git.io/YCo7Og
<GitHub196> opal/elia/master b3be13b Elia Schito: Make builder option writers private...
<GitHub196> opal/elia/master 8a3112d Elia Schito: Return not found for missing maps
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<GitHub196> opal/elia/master ae227dd Elia Schito: Align assignments
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<travis-ci> opal/opal#2225 (elia/master - ae227dd : Elia Schito): The build passed.
<travis-ci> Change view : https://github.com/opal/opal/compare/b3be13b9c594^...ae227dd6bddd
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<travis-ci> opal/opal#2225 (elia/master - ae227dd : Elia Schito): The build passed.
<travis-ci> Change view : https://github.com/opal/opal/compare/b3be13b9c594^...ae227dd6bddd
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<fkchang> godd2: nice on the tutorial/gem
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<godd2> Thanks! I can't wait to all the cool tools that will come out of Opal
<fkchang> godd2: I think I want to try to make a multi player Street Fighter 2 type game using it (since it's similar to Gosu's API)w/Jubilee on the backend to support the multiplayer/RT part. Do you know about yeahrb ?
<godd2> ooh I hadn't seen yeahrb
<godd2> I was experimenting with gamepad button input with javascript, and I think it's possible but it will be a huge headache
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