ChanServ changed the topic of ##yamahasynths to: Channel dedicated to questions and discussion of Yamaha FM Synthesizer internals and corresponding REing. Discussion of synthesis methods similar to the Yamaha line of chips, Sound Blasters + clones, PCM chips like RF5C68, and CD theory of operation are also on-topic. Channel logs: https://freenode.irclog.whitequark.org/~h~yamahasynths
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<fseidel>
cr1901_modern: link seems to be dead
<fseidel>
(the twitter one)
<fseidel>
never mind, my shell just parsed the link wrong
<fseidel>
Cool!
<fseidel>
oh no way, that's the composer of Fire Hawk
<fseidel>
I love that OST!
<cr1901_modern>
fseidel: Never heard of it until now... seems kickass
<cr1901_modern>
Anyways I asked if he did any more game soundtracks, and he replied that he "mostly did TV shows and synthesizer soundtracks". So it looks like his game soundtracks were incidental (but hey I enjoy them very much and would've never heard of him otherwise).
<cr1901_modern>
Honestly, being able to talk to ppl who have had small but cumulative effects on the stuff I enjoyed as a kid (and still do now) is one of the reasons I stay on hellsite.
<fseidel>
I really wish someone could find out what Toshiharu Yamanishi is up to. That guy is my favorite VGM composer of all time, and he hasn't had any sort of online presence or game credit in years
<cr1901_modern>
One of the Thunder Force IV composers?
<fseidel>
yeah
<cr1901_modern>
I found out a bit too late that Ryu Umemoto had an active online presence
<fseidel>
I found out about his music like a week after he died, and not from a memorial post, just by complete chance
<cr1901_modern>
He died literally a week after I opened a Twitter acct
<fseidel>
actually, tracking down ANY of the Techno Soft sound team would be awesome. The only thing we've ever heard form them is a single interview with Naosuke Arai: http://shmuplations.com/thunderforceiii/
<Lord_Nightmare>
hc55516 tracing progress: figured out the clock circuit, or at least the beginning of it
<Lord_Nightmare>
it definitely runs CLK, inverted through an R/C circuit with an inverter on die to generate a delayed version, then XORs it against the original CLK signal to generate a clock at 2x the original rate
<Lord_Nightmare>
then it NANDs that againsg the original clock again to get a fast clock with every other pulse zeroed
<Lord_Nightmare>
using these signals combined in various ways i'm guessing it generates 4 'phases' from the original clock, x2
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<cr1901_modern>
Why are netsplits?
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<superctr_>
why, it's simple
<superctr_>
you're connected to server A, i'm connected to server B
<superctr_>
server A loses connection with B
<superctr_>
to those connected to A it will look like everyone who is connected to B disconnects at the same time
<superctr_>
when A reconnects with B, it looks like everyone who is connected to B joins at the same time
<TD-Linux>
you could write irc server software to prevent it
<TD-Linux>
but irc server development is dead
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<superctr_>
i think there's probably a reason why a server doesn't keep users as "ghosts" when they leave due to a netsplit
<superctr_>
maybe to indicate that a user is in fact unable to read messages from the disconnected server during the netsplit
<superctr_>
it would also be possible to store a log of messages on the server that is synchronized. but suppose that most IRCd don't store message logs for several reasons
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<cr1901_modern>
Tyvm for the actual explanation superctr_. I was hoping for a more shitposty answer to my shitposty question tho :).
<superctr_>
whoosh
<cr1901_modern>
you're telling me that's not a real answer to "why are netsplits?"?
<superctr_>
i didn't read it as a shitpost
<Xyz_39809>
channels don't exist on servers. They exist on _networks_ of servers
<Xyz_39809>
if you're on a tiny network with only 1 server, you never get netsplits. everyone just disconnects together