ChanServ changed the topic of #lima to: Development channel for open source lima driver for ARM Mali4** GPUs - Kernel has landed in mainline, userspace driver is part of mesa - Logs at https://people.freedesktop.org/~cbrill/dri-log/index.php?channel=lima and https://freenode.irclog.whitequark.org/lima - Contact ARM for binary driver support!
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<nerdboy> so with the drivermatch conf snippets from before, i got mesondrm/lima and rockchipdrm/panfrost working (xorg log and firefox are happy) with lxqt and the ubports touch is even happy on a rockchip chromebook
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<nerdboy> and 5.4_rc4 enables the gpu on exynos (snow) chromebook, but i can't get xorg or ubports to work as above ^^
<nerdboy> is there another config snippet or other fix for exynos?
<anarsoul> that's not really a lima question
<Danct12[m]> lima is only for mali 4xx
<nerdboy> i *did* think snow had 4xx gpu but couldn't find a definitive source
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<anarsoul> cwabbott: last time I used your branch without new changes as baseline. So pass -> fail and fail -> pass definitely happens due to your latest changes
<anarsoul> I'll retest them again tomorrow
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<anarsoul> rellla: thanks for reviewing https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2594 :)
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<rellla> yw
<rellla> anarsoul: though something went wrong with my reference piglit run afterwards :/ have to do one again tomorrow.
<anarsoul> try reloading lima module, likely some infinite loop in some shader that wedged gpu?
<anarsoul> it'd be nice to pinpoint which test it was though
<rellla> i had mali.ko also on my system which caused trouble. i removed it temporarily now and will try on a clean boot again.
<anarsoul> I pushed rebased version with fixes
<rellla> i will also do a MR tomorrow which enables nir_lower_clamp_color_outputs for vertex shader, which should fix another piglit test
<anarsoul> color outputs for vertex shader? o_O
<anarsoul> do we support gl_FrontColor in compiler?
<rellla> don't know :)
<rellla> i will see that tomorrow.
<rellla> the observed values let me conclude, that the value is clamped after the calculation in fragment shader.
<anarsoul> we don't
<rellla> ok, so then it will be more work :p
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<anarsoul> rellla: likely you'll have to RE it :)
<anarsoul> but I don't think that it's part of GLES2, so maybe mali4x0 doesn't support it
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<rellla> i will write some gfx test and check what the blob does.
<anarsoul> I grepped blob binary and there's no gl_FrontColor nor gl_Color :(
<rellla> ok, so i should focus on GLES2.0 bits then :)
<anarsoul> I'd recommend switching to deqp and fixing remaining tests
<anarsoul> a lot of dEQP-GLES2.functional.texture.* fail
<anarsoul> likely due to broken mipmap for linear textures
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