adjtm has quit [Remote host closed the connection]
maccraft123 has joined #lima
adjtm has joined #lima
maccraft123 has quit [Quit: WeeChat 2.6]
maccraft123 has joined #lima
maccraft123 has quit [Client Quit]
maccraft123 has joined #lima
maccraft123 has quit [Client Quit]
maccraft123 has joined #lima
maccraft123 has quit [Ping timeout: 265 seconds]
mastermart has joined #lima
<mastermart>
well, i know i am behind my real capabilities cause starting my research late and sacrificing lot of my talent and life to do so. The position i was at demanded it , i had limited choices, hence i became an annoyoance to people who were having a better line, luckily the code is still so wrong that i still have a mission to fill in though.
<mastermart>
But that is also common sense, if you torcher some known talents and capable thinkers, and let second hand people handle the stack of linus torvalds popularity growing LINUX os, well then shit happens also. Though it may have happened cause as always you did not take things seriously enough.
<mastermart>
I did not expect to get any mission and involvement, i did not expect even making the breakthroughs i have done, i expected the way things went before in my life, that this time around i am dead and buried.
<mastermart>
but definitely i sense in myself some internal content to come out lagging so far behind and at old age be still having that type of resillience to fight a mission to myself.
<mastermart>
to beat all those nutters who terrorised me and made fun of me, and blocked all my chanches to become someone is , is the least of consolation, not in any way as cherry on the cake , though due to i was made sick, it is some satisfaction still.
<mastermart>
It took me a while to realise that modern chips also have an arbiter for texture units, which is also out-of-order can be preempted by other requests which turn ready
<mastermart>
because when you calculate the texture units on earlier gpus which is aligned with simd arbiter line width, it matches, but new chips have queues present per texunits.
<mastermart>
so the simd line is larger then physical texture unit count.
<mastermart>
i was going crazy and i am still on meds, and my mind plays tricks hence. I have been there before, but i took another look at this all.
<mastermart>
by googling certain keywords, from attila-sim
<mastermart>
this led me to several patents among which I link one here.