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<
rellla>
ok, so why isn't should_tile enabled by default as it fixes ~2500 tests?
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<
anarsoul>
rellla: :) we need a kernel patch for modifier first
<
anarsoul>
guess I'll ping Qiang once again today
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<
rellla>
anarsoul: ok.
<
rellla>
any idea, why dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2d still fails?
<
anarsoul>
well, look at images
<
anarsoul>
bias for cube textures is definitely broken
<
rellla>
yeah, dEQP-GLES2.functional.shaders.texture_functions.fragment.texturecube_bias definitely
<
rellla>
but dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2d looks kind of "right" :p
<
anarsoul>
color is different though
<
anarsoul>
it has error mask
<
rellla>
is this a colorspace issue then?
<
anarsoul>
maybe? no idea :)
<
rellla>
i have to find a way to debug that ...
<
anarsoul>
guess I have to fix mipmapping for linear textures
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