<ober>
Xach: where do you run the CI for each implementation that you test?
<Xach>
ober: I only test sbcl, locally.
<ober>
ahh
<Xach>
I would like to do more, and I think I am close to having the means
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<aeth>
gitlab has a free CI, would it take too long to test everything? It might for ECL, that takes forever to compile
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<no-defun-allowed>
it takes about 2 to 3 minutes to pull up a docker image and start SBCL iirc
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<ober>
^^ yeah it's pretty fast
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<PuercoPop>
Xach: have you considered adding a PULL_REQUEST.md to quicklisp-projects as a extra warning for people opening PRs? I know the instructions are in the readme but having the warning/instructions showing as you are submitting the PR would be harder to miss.
<Xach>
PuercoPop: I haven't looked into that
<PuercoPop>
(I would submit the PR with a PULL_REQUEST.md but we are not supposed to open PRs there ^_^)
<Xach>
Hmm, I'm not sure I did it right, darn it.
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<beach>
Good morning everyone!
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<ck_>
Good morning, beach.
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<Bike>
there are a couple libraries on github for rent-a-bike things or suchlike that tag me mistakenly sometimes
<Bike>
maybe this can join the ranks
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<Josh_2>
Hey, question 3.5 in PAIP wants the same 20 questions asked each time or not?
<Josh_2>
page 80
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<ck_>
the answer is no
<ck_>
Josh_2: the "game of 20 questions" is about navigating a binary tree, each node a question, the two descendants being the 'yes' or 'no' answer
<pjb>
Notably, the trick is when the program guesses wrong, it asks the user for a discriminating question.
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<pjb>
For example, it can start by asking if it is 42?
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<pjb>
User says no, it's a bear. And the program ask what question would discriminate 42 from bear. The user would say "Is it an animal?" yes -> bear, no -> 42
<ck_>
... and if your questions are perfect, you can put 1.048.576 things into this database! hours of fun.
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<Josh_2>
Hmm, the question itself mentions nothing about the user being able to input questions :O
<pjb>
Add 13 questions and you can identify a living human being.
<ck_>
Josh_2: yes, it does
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<ck_>
Josh_2: I was mistaken, you're right, it doesn't mention the inputting of a question directly. It must be inferred from context.
<skidd0>
I'm wondering how to pass a list of (let ..) symbols to a list
<ck_>
Josh_2: "[...] each time it plays, it will remember the user's replies and use them for subsequent guesses"
<skidd0>
err, to a loop
<Bike>
skidd0: lexical variables do not exist at runtime. you can't get their values programmatically.
<skidd0>
okay
<skidd0>
thanks Bike
<Bike>
you could do something like (loop for var in '(var1 var2 var3) for val in (list var1 var2 var3) when var do (format t "~a: ~a~%" var val))
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<Bike>
sorry, "when val do"
<pjb>
skidd0: but what you want to do cannot be done with lexical variables.
<skidd0>
i see
<Josh_2>
ck_: yes I get that part, but it says it only remembers the replies and then what the user says the type of thing is, so the questions stay the same?
<skidd0>
i will approach this a different way then
<skidd0>
thanks, pjb, Bike
<pjb>
skidd0: you need to include a (case var (var1 var1) (var2 var2) (var3 var3) (otherwise 'unknown-lexical-variable))
<ck_>
Josh_2: the questions you input stay the same, but you initially asked whether the same *20* questions would be asked each time, and they are not
<pjb>
skidd0: it's better to write (loop for var in '(var1 var2 var3) for val in (list var1 var2 var3) do (format t "~A: ~A~%" var val))
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<Josh_2>
ck_: So where does it get new questions if the user isn't supposed to input them?
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<ck_>
Josh_2: like pjb described, new questions come from the case that the program does not correctly guess.
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<Josh_2>
hmmm
<Josh_2>
sounds more complicated now
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<daniel1302>
asd/17
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<bexx>
hmm
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<Josh_2>
huum
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<Josh_2>
always trying to convince my games design friend that CL is awesome, but he doesn't listen Q_Q
<void_pointer>
Josh_2: limited time perhaps, or is it from CL being an unusual choice for writing game code in?
<edgar-rft>
CL is a much better game than most other languages
<void_pointer>
Other than lack of libraries. That one can be a hard one sometimes.
<Josh_2>
Theres more game engines in CL than games xD
<void_pointer>
Sometimes seems like it, though I think the lisp game jam might just make it the other way around.
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<Josh_2>
Then everyone goes back to making their engines xD
<void_pointer>
I wonder how many people develop a game and engine together side by side (develop game and building the engine out to support it as one goes)?
<Josh_2>
That's a good question, CL sure would allow a dev to do that easily
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<aeth>
Josh_2: CL isn't a good language for making games unless someone makes a major, polished engine in it
<aeth>
there's like 2 years worth of work even in CL to get to a game as it is right now
<Josh_2>
For an AAA title no, but for 2d is seems pretty good
<Josh_2>
less resource intensive
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