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<nats`> litghost, I closed the bug I opened about High ram usage on 072, we could also close the #171 is everything is fine for build directory
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<nats`> digshadow, any details about the "part-yaml" ?
<nats`> I could take a look into that to close the #171 if it's not too complicated
<digshadow> nats`: I think I have a fix already for it
<digshadow> but I can direct you to it if yo uwant
<digshadow> I'm just waiting for a run to complete
<nats`> if you have the fix go ahead :)
<nats`> it's just that #171 didn't have any mention of that
<nats`> only about 07x fuzzer in the end
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<digshadow> yeah its an error in the ticket, not your fault
<digshadow> I did a quick sweep to make sure and found that
<digshadow> yours was definitely the hard part though, this is a relatively easy fix by comparison
<nats`> no problem :)
<digshadow> nats`: odd question, but can you try running the yaml fuzzer as is and see if it works for you
<digshadow> oh wait I think I know the issue
<nats`> digshadow, not at homs but I can this evening for sure
<nats`> home
<digshadow> I needed to rebuild tools
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<nats`> if you rerun at one time the full fuzzers set can you check that the results are good for artix and kintex ?
<nats`> for kitnex I mean sorry
<nats`> artix should be good
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<nats`> litghost, I suggested to change the order of fuzzer but digshadow had some point against that
<litghost> Well right now 072-074 take a really long time, I believe that was the objection
<nats`> oky I'll take a look
<nats`> I couldn't yesterday
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<nats`> litghost, I'm working on the 074 optimisation I'll do simple and copy what I did for 072 we will see later if more intelligent optimization can be done
<nats`> anyway if by chance you have the file resulting from a 074 run I want them :)
<nats`> I'll check my code using them
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<tpb> Title: prjxray-db/artix7 at master · SymbiFlow/prjxray-db · GitHub (at github.com)
<litghost> tile_type_*.json
<litghost> and site_type_*.json
<litghost> and tileconn.json
<litghost> those are the outputs from 074
<nats`> oky
<nats`> there should be acsv too
<nats`> there should be a csv too
<litghost> The CSV is used during processing
<litghost> it is not output
<litghost> The CSV is simply a work index
<nats`> sure but maybe it'll be easier to use to check if my new code generates error
<nats`> but let's try with final output first
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<nats`> litghost, wow 074 is worse !
<litghost> it is :)
<nats`> uhhmmm
<nats`> there are only 18k tiles but so much call inside that leak everywhere !
<nats`> I splitted in for but 64 block is too much for my ram I try with 12_
<nats`> 128
<nats`> oky corrected a problem in my script
<nats`> so the first part for tiles seems working and way faster
<nats`> I need to add the same for nodes and then merge files
<litghost> sounds good
<litghost> the outputs should be json5 files, so it should just be a simply load(a), load(b), dict.merge
<nats`> I shouldn't need to concat json
<nats`> only the csv
<nats`> I work tile by tile
<litghost> ah, sure
<nats`> 15 minute for the tile
<nats`> I need to do the second part with nodes
<nats`> may sound stupid but the csv header is important ? :D
<litghost> the post-processing code uses csv.DictReader, so yes
<nats`> oky :)
<nats`> I'm trying to focus but my stupid neighboor are making a party again -_-
<nats`> litghost, few things to correct I think I'll PR tomorrow evening on the 074
<nats`> maybe something like a 3 or 4x gain in speed
<nats`> and running on my 16GB computer :)
<nats`> someone will have to check it anyway to be sure
<nats`> good night folks !
<litghost> nats: great!
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