ChanServ changed the topic of ##yamahasynths to: Channel dedicated to questions and discussion of Yamaha FM Synthesizer internals and corresponding REing. Discussion of synthesis methods similar to the Yamaha line of chips, Sound Blasters + clones, PCM chips like RF5C68, and CD theory of operation are also on-topic. Channel logs: https://freenode.irclog.whitequark.org/~h~yamahasynths
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<Lord_Nightmare>
TIL there's actually a surprising number of games which use adpcm_a samples which cause the accumulator to overflow
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<cr1901_modern>
Even one channel is trivial if you use "Amplitude Modulation" algorithm on OPL, and "Algorithm 7" on OPM/N
<cr1901_modern>
MicroHex's would be a challenge tho
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<cr1901_modern>
>What you actually hear are the two original tones at 770 and 1336 Hz, as well as the sum (2106 Hz) and the difference (556 Hz) frequencies. http://www.rfcafe.com/references/electrical/dtmf.htm
<cr1901_modern>
Err, last I checked, sending the sum of two sine waves doesn't generate sum and difference frequencies.
<Ultrasauce>
wish i could explain it succinctly myself but not quite there yet
<cr1901_modern>
frequency effects of nonlinearity were kinda handwaved away in Uni. I knew a bit about having a sinusoid of f_1 in and getting a sinusoid of f_2 out (different frequency).
<cr1901_modern>
But this type of nonlinearity seems to be "f_1 in, f_1, f_2, f_3,... f_n out"
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<Stilett0>
Sarayan / Lord_Nightmare: was digging around in old MAMEdev blogs tonight and I stumbled upon Jarek Burczynski's old website:
<nonlinear>
Maybe also handwaving, but simply, any nonlinearity acts as a mixer, so the nonlinear amplifier will mix the two frequencies generating f1 + f2 and f1 - f2.
<Ultrasauce>
the man himself
<nonlinear>
Yes, I am summoned whenever there are nonlinearities involved :)