2019-02-21 06:40
ChanServ changed the topic of ##yamahasynths to: Channel dedicated to questions and discussion of Yamaha FM Synthesizer internals and corresponding REing. Discussion of synthesis methods similar to the Yamaha line of chips, Sound Blasters + clones, PCM chips like RF5C68, and CD theory of operation are also on-topic. Channel logs:
https://freenode.irclog.whitequark.org/~h~yamahasynths
02:13
andlabs has quit [Quit: My MacBook has gone to sleep. ZZZzzz…]
02:17
andlabs has joined ##yamahasynths
02:22
andlabs has quit [Ping timeout: 240 seconds]
02:57
andlabs has joined ##yamahasynths
02:58
<
andlabs >
ValleyBell: I tried two random PC-88 games to see which ACTUALLY use ch3 multifreq mode:
02:58
<
andlabs >
for Cyber Block Metal Orange (Sakimoto sound driver): 11 Info.vgz, 12 Stage 1.vgz, 13 Stage 2.vgz, 14 Stage 3.vgz, 15 Stage 4.vgz, 16 Stage 5.vgz, 17 Clear.vgz, 18 Continue.vgz, 19 Game Over.vgz, 20 Top Entry.vgz, 21 Entry 2-8.vgz, 22 Ending.vgz
02:58
<
andlabs >
and for shits and giggles, I looked in Space Harrier arcade, and two songs do!: 04 Ida.vgz, 11 Lake Side Memory (Ending).vgz
02:58
<
andlabs >
for Ys I (Koshiro sound driver): 14 The Morning Grow.vgz, 15 See You Again.vgz, 19 Temple del Sol.vgz
02:58
<
andlabs >
note that some of these may be false positives; I only checked if any setting had differing frequencies of any sort on the four operators
02:58
<
andlabs >
also none of these games use SSG-EG in the music
03:40
<
m4t >
if you open up the board view in eagle you could get a ballpark idea of what the part should look like :P
03:48
<
Lord_Nightmare >
andlabs: does the titlescreen/attract mode song in gunstar heroes use multifreq mode?
04:11
<
andlabs >
my script is hardcoded to YM2203 for now
04:12
<
andlabs >
though I guess I could find out
04:19
<
andlabs >
no modding needed
04:19
<
andlabs >
and the answer is: no
04:19
<
andlabs >
Pietros-MBP:packs pietro$ awk -f multifreq.awk Gunstar\ Heroes/02\ -\ Legend\ of\ the\ Gunstars.txt
04:19
<
andlabs >
48d9 0 0:000 1 0:000 2 0:000 3 4:38F
04:19
<
andlabs >
Pietros-MBP:packs pietro$
04:23
<
andlabs >
no song on the soundrack does
06:08
<
ValleyBell >
Ahh, good to know.
06:10
<
ValleyBell >
The only SMPS-based game that I know uses ch3 multi-freq mode is Ghostbusters.
06:42
<
fseidel >
ValleyBell: ch3 mf mode is pretty uncommon overall, right?
06:43
<
fseidel >
I heard Mega Turrican might it, along with a handful of others, but I've never heard anything definitive about any games using it
08:25
<
ValleyBell >
On the MegaDrive I think it's pretty uncommon.
08:25
<
ValleyBell >
Mega Turrican even uses Ch3 CSM mode, IIRC.
08:26
<
ValleyBell >
so multi-frequency + key on/off via YM2612 timer A
08:26
<
ValleyBell >
Space Harrier 2 uses Ch3 MF mode for drums
08:27
<
ValleyBell >
It's a lot more common on the PC-88/98 I think.
08:27
<
ValleyBell >
But people has to start with a YM2203 there, so they had to find ways to get more voices.
14:31
andlabs has quit [Quit: My MacBook has gone to sleep. ZZZzzz…]
15:07
andlabs has joined ##yamahasynths
15:55
Xyz_39808 has quit [Ping timeout: 246 seconds]
16:11
andlabs has quit [Ping timeout: 250 seconds]
16:52
andlabs has joined ##yamahasynths
17:02
Xyz_39808 has joined ##yamahasynths
18:24
andlabs has joined ##yamahasynths
19:06
Xyz_39808 has quit [Ping timeout: 245 seconds]
19:07
Xyz_39808 has joined ##yamahasynths
21:12
Xyz_39808 has quit [Read error: Connection reset by peer]
23:49
Xyz_39808 has joined ##yamahasynths