ChanServ changed the topic of ##yamahasynths to: Channel dedicated to questions and discussion of Yamaha FM Synthesizer internals and corresponding REing. Discussion of synthesis methods similar to the Yamaha line of chips, Sound Blasters + clones, PCM chips like RF5C68, and CD theory of operation are also on-topic. Channel logs: https://freenode.irclog.whitequark.org/~h~yamahasynths
<ValleyBell>
fseidel: I think that it plays decently for a Castlevania clone.
<ValleyBell>
Controls are stiff, but Castlevania's controls are pretty stiff as well.
<ValleyBell>
unlike Totsugeki Mix you don't die after 3 hits
<ValleyBell>
My biggest criticism would be the clock tower autoscroller and the fact that many of the bosses seem to choose their actions randomly.
<ValleyBell>
Once you memorized some of the worse enemy spawn points, you can pretty much just run through the levels.
<ValleyBell>
Oh, and you just need to figure out that you need to "duck" or "duck + whip" at certain spots to make statues appear. Some of those contain keys required to unlock certain doors.
<cr1901_modern>
I mean, cryptic puzzles with no in-game hint are also part of Castlevania II :)
<cr1901_modern>
(Yes, I know the translation got run thru a blender and that's why the in-game hints are lost. What's this game's excuse?)
<ValleyBell>
I don't know whether or not the mechanic is explained in the manual.
<ValleyBell>
But figuring out the "duck" mechanic is pretty rewarding as every stage contains multiple hidden paths that are unlocked by finding keys.
<ValleyBell>
It certainly wants the player to do a bit more exploration than NES Castlevania.
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