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<Philgyyb>
Hi i'm working on an unity3d game inf worldsize split up in blocks. Players in blocks next to eachother would use p2p to sync data
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<Philgyyb>
Empty blocks store there data in a database, so the database contais blocks, players in block and offline block data, how can ipfs help me with that?
<Philgyyb>
I dont see a good starting point on how to let every player always use the latest database hash.
<Philgyyb>
Also is there something like a small libary to implement with the game?
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<cehteh>
Philgyyb: i once thought about such, where the game world is generated by fractals and rules, then only 'diffs' need to be stored. the things the players modifed
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<brendyn>
Man, I can hardly stay on IRC with ipfs congesting my upload :p How can I see which files are being uploaded?
<brendyn>
I had 115 peers then it spontaneously went down to 18
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<brendyn>
ipfs mount no longer works for me after upgrading to go-ipfs-git 4.3. I get the erros `fuse/ipns: looking up /ipns/Qm...PeerID: Could not resolve name. ipns_unix.go:98' and `node: error mounting: Could not resolve name. mount_unix.go:101'
<brendyn>
I tried with a fresh ipfs init but the same thing happened.
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<deltab>
somebody1234: think of ipns as being somewhat like dns: a mutable mapping from names (or the hashes of public keys) to addresses (or the hashes of data objects)
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<deltab>
somebody1234: for something similar to websockets, see libp2p
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<flicflac>
admin !a!
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<chriscool>
Hi everyone!
<chriscool>
I am at the Paris airport to flight to Lisbon.
<chriscool>
I should arrive at 11:10 in Lisbon.
<chriscool>
By the way it is still not very clear where the workshop will happen.
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<apiarian>
how best to test code that is meant to use the go-ipfs-api repo to interact with an ipfs node? in particular, how best to write tests which exercise the ipfs add and get processes with user data? can the iptb be used for this?
<apiarian>
or, rather, is there a way to automate iptb from within a _test.go file?
<apiarian>
perhaps i could start a small testbed, shell into a node, and then run go test with the test code going out to look automatically for the api connection configs
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<apiarian>
oh, i could probably do something with the iptb/util package...
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<whyrusleeping>
apiarian: yeah, the iptb/util package might be useful
<whyrusleeping>
go-ipfs-api needs some help in the testing department, we havent really done any of that yet
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<ipfsbot>
[go-ipfs] whyrusleeping deleted feat/remove-gobuilder at 3975213: https://git.io/vKSDk
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<lgierth>
apiarian: there's some work to be done on go-ipfs-api -- in particular it should adhere to the core api, so that we can have three implementations: one backed by an actual ipfs node in the same process, one backed by the http api, and one mock implementation for testing