ChanServ changed the topic of ##yamahasynths to: Channel dedicated to questions and discussion of Yamaha FM Synthesizer internals and corresponding REing. Discussion of synthesis methods similar to the Yamaha line of chips, Sound Blasters + clones, PCM chips like RF5C68, and CD theory of operation are also on-topic. Channel logs: https://freenode.irclog.whitequark.org/~h~yamahasynths
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<cr1901_modern> ValleyBell: All the non-looping tracks of Kyrandia I've seen so far are meant to decay to nothing after several seconds of sending no commands to the YM3812. >>
<cr1901_modern> Are VGM files expected to add delays until the instruments decay to 0 volume to accommodate that?
<andlabs> does it wait for a specifica mount of time
<andlabs> or does it just wait for you to do something to cause another song to be played
<andlabs> (like pressing a key)
<cr1901_modern> No, the last thing the VGM file does is send a key-off to each channel
<cr1901_modern> 0x0000185E: 5A 82 10 YM3812:Ch 2 Op 0 Sustain Level: 1, Release Rate: 0
<cr1901_modern> 0x00001862: 5A 85 F1 YM3812:Ch 2 Op 1 Sustain Level: F, Release Rate: 1
<cr1901_modern> That's a slow release rate
<cr1901_modern> Anyways I wrote a script to tell me where keyoffs happen, so I can properly log the time it takes for the music to decay to 0
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<cr1901_modern> ValleyBell: Also, I can confirm at least in DOSBOX that the same track that goes out of sync in RDOSPLAY also goes out of sync in the game itself
<cr1901_modern> What's appropriate here? Pretend the track doesn't loop b/c it's bugged?
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<ValleyBell> cr1901_modern: The VGM player will terminate the VGM at the sample you specify as "End Sample".
<ValleyBell> If there are still sustaining sounds playing, it will cut them off.
<ValleyBell> I would just add a few seconds of "silence" after the last Key Off command to let the sounds fade a bit.
<ValleyBell> With very slow rates, I usually don't wait until it reaches dead silence. Letting the last note fade out for more than 10 seconds makes it not nice to listen, IMO.
<ValleyBell> As for loops going out of sync, there are 2 possibilities:
<ValleyBell> 1. loop when they get back in sync
<ValleyBell> (but this may take a veeeeery long time)
<ValleyBell> 2. loop it so that the loop isn't too noticeable
<ValleyBell> e.g. if there is an echo track that does out-of-sync, just loop it so that it gets in-sync at the loop point
<ValleyBell> something like this
<ValleyBell> I'd need an exact example to show what I mean.
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<cr1901_modern> ValleyBell: http://gopher.wdj-consulting.com:70/store/main_009.VGM Here's an example
<cr1901_modern> I captured until I got bored. There are many full loops
<cr1901_modern> (Which also brings up another q... if you choose to use a loop that's not adjacent to the beginning, non-looped, part of a vgm file, how do you concatenate the two together properly?)
<andlabs> christ all the instructions for tearing an x68000 apart don't match the one I have
<andlabs> there was a difference between the original and the XVI/Expert
<andlabs> that the guides I'm looking at don't account for
<andlabs> so I have no idea how this thing comes apart
<andlabs> well we got it down to the PSU and I have no idea now because all the wires are soldered and they don't match any of the contact points on this board
<fseidel> andlabs: just go by color
<fseidel> for PSU wires
<fseidel> desolder from the PSU board, then attach to your new wiring harness
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<andlabs> looking at that now
<andlabs> there are way more wires than there should be
<andlabs> specifically there are 4 +5vsb wires where the harness only has one
<andlabs> the other wire counts match up
<andlabs> so ???
<andlabs> also I thought the AC/DC transformer pegs were too small but then I found I was doing it wrong so
<andlabs> bigger issue is connecting the transformer; I might ahve the wrong picoPSU
<andlabs> hmmm
<andlabs> I might be misunderstanding these standoffs
<andlabs> er
<andlabs> these wire counts
<andlabs> I think it wants me to connect four of the wires to the picoPSU directly
<andlabs> and I now realize the wire colors have to also match the connector ends
<fseidel> andlabs: not sure if I'm understanding you correctly, but there will be duplicates of some of the colors
<fseidel> you don't need to use all the standoffs
<fseidel> also make sure you route the floppy power directly to the expansion power connector on the Pico-PSU, the ATX connector can't supply enough
<fseidel> your picoPSU looks fine to me, that model should work
<fseidel> the harness on the left side of that image is the one you should use for floppy power
<andlabs> that's not my picture
<andlabs> that's toaplan's
<andlabs> but yeah it seems I need to not use the things attached to the picoPSU already in that case
<andlabs> so if I discount the two floppy ports, I should have a 1:1 match for cables then I suppose
<andlabs> I'll find out later